#import "BaomingUI.h"

@interface BaomingUI ()

@end

@implementation BaomingUI

- (void)viewDidLoad {
    [super viewDidLoad];
    
    int x=15;
    int w=50;
    UILabel*  numPreLb=[[UILabel alloc] initWithFrame:CGRectMake(x, 10, w, 40)];
    numPreLb.text=@"人数";
    UITextField* numTF=[[UITextField alloc] initWithFrame:CGRectMake(60, 10, 200, 40)];
    [self.view addSubview:numTF];
    
    
    
}

- (void)didReceiveMemoryWarning {
    [super didReceiveMemoryWarning];
    // Dispose of any resources that can be recreated.
}

/*
#pragma mark - Navigation

// In a storyboard-based application, you will often want to do a little preparation before navigation
- (void)prepareForSegue:(UIStoryboardSegue *)segue sender:(id)sender {
    // Get the new view controller using [segue destinationViewController].
    // Pass the selected object to the new view controller.
}
*/

@end
